#include "dominion.h"
#include "dominion_helpers.h"
#include <string.h> 
#include <stdio.h>
#include <assert.h>
#include "rngs.h"

int main ()
{
	int card = mine;
	struct gameState state;

	state.whoseTurn = 1;
	state.hand[1][1] = -1;

	if(cardEffect(card, 1, 0, 1, &state, 1, 1) != -1)
	{
		printf( "Failure");
	}
	else
	{
		printf( "SUCCESS\n");
	}
	return 0; 
}
